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MobyGames |
T. B. Trzepacz |
Phone: | (818) 588-6344 | |
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Professional Experience |
1992 – 1995 | Microprose | Hunt Valley,MD | |||||||||
Programmer - Sega Genesis and MS-DOS games. | |||||||||||
I started my career in the game industry at Microprose in 1992 shortly after graduating from college. I joined their newly formed console games division to work on the Sega Genesis version of Pirates'!Gold. My primary task on Pirates was initially to design and program an animation tool that would allow a user to easily create animations for the Sega Genesis using an MS-DOS PC. The program I implemented used a text-based windowing interface running on a dual-monitor PC. Later, I implemented all of the animations in the game using the system I created. Part way through the Pirates project, the lead programmer left, and the rest of us rose to fill the void. I ended up implementing the fencing combat engine, the towns, and several other sections of the game. After the project's completion and release, I worked on an international version of Pirates (which was cancelled), did post-production work on several of Microprose's other Sega Genesis and Gameboy titles, and worked on code and design in preparation for our next Sega Genesis titles Dynatack, and Top Gun, both of which were cancelled when Microprose decided to leave the console game market. I did accomplish some significant work during this time, including:
Upon the disolution of the console games division, I was assigned to program the MS-DOS version of Magic: The Gathering. I wrote all of the user-interface code for that product. Some highlights include:
The Magic: The Gathering project for MS-DOS was cancelled in anticipation of the release of Windows '95, and my position was eliminated in August of 1995.
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