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Tim Trzepacz

Phone: (818) 588-6344
E-mail:
Professional Experience
2001 – 2004 Insomniac Games Burbank, CA
Senior Gameplay Programmer - Ratchet and Clank Series Ratchet and Clank Logo
Level 8 Outdoor

The Ratchet and Clank series from Insomniac Games was a huge success around the world, including being a huge seller in Japan where it was the only foreign game to be bundled with the Playstation 2. The first game sold over 2 million copies, and the second seems poised to break that record! I was a part of it from the very start... I was hired only three weeks into production on the first Ratchet and Clank!

Of all the work I've done in the game industry in my twelve-year history, I'm the most proud of my work on the Ratchet and Clank games. As a gameplay programmer I was responsible for the code implementations of every single object in a level, and often a lot more than that. I programmed enemies, vehicles, weapons (the game's selling point!) special effects... everything down to the lowliest door, and even the dust kicked up by Ratchet's feet when he walks! When prototype art wasn't available, I created my own objects and animations in Maya. When textures for particles and special effects weren't available, I made my own using photoshop. Before we had a person available for sound effects, I used Buzz and Sound Forge to create my own sound effects.

Level 9 Glider

I definitely had the most fun on Ratchet and Clank one. We were just getting started and there was a lot of room for experimentation and freedom to try stuff. The deadline on Ratchet and Clank 2 was a lot tighter (only one year as opposed to eighteen months for the first game) and I felt really burned afterwards. I'm happiest when I get to wear a lot of hats and do lots of different things, not just be a programmer.

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